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	<title>Music News, Reviews, and Gossip on Idolator.com &#187; Video Games</title>
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	<link>http://idolator.com</link>
	<description>Music News, Reviews, and Gossip on Idolator.com</description>
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		<title>More Proof That The &#8220;Bubble Bobble&#8221; Theme Is One Of The Catchiest Songs Ever</title>
		<link>http://idolator.com/5278362/more-proof-that-the-bubble-bobble-theme-is-one-of-the-catchiest-songs-ever</link>
		<comments>http://idolator.com/5278362/more-proof-that-the-bubble-bobble-theme-is-one-of-the-catchiest-songs-ever#comments</comments>
		<pubDate>Wed, 30 Sep 2009 16:30:19 +0000</pubDate>
		<dc:creator>Maura</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://idolator.com/?p=5278362</guid>
		<description><![CDATA[<br />The Korean girl-group <a href="http://girlsgeneration.smtown.com/">Girls' Generation</a> brings together 8-bit games, delicious noodle soup, and flouncy skirts in the above commercial for a Korean ramen brand, whose ad agency had the genius idea to use the music from the addictive video game <em>Bubble Bobble</em> as its bed. I have listened to this commercial multiple times since it first crossed my transom, and it's making me think about how I think someone should just put out a CD of <a href="http://www.youtube.com/watch?v=Q4bVY-YNE0E">the Wii's weather music</a>, which is some of the best music to doze by ever.  <a class="more" href="http://idolator.com/5278362/more-proof-that-the-bubble-bobble-theme-is-one-of-the-catchiest-songs-ever">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="385"><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/OWJ6DuvLOuI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OWJ6DuvLOuI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />The Korean girl-group <a href="http://girlsgeneration.smtown.com/">Girls&#8217; Generation</a> brings together 8-bit games, delicious noodle soup, and flouncy skirts in the above commercial for a Korean ramen brand, whose ad agency had the genius idea to use the music from the addictive video game <em>Bubble Bobble</em> as its bed. I have listened to this commercial multiple times since it first crossed my transom, and it&#8217;s making me think about how I think someone should just put out a CD of <a href="http://www.youtube.com/watch?v=Q4bVY-YNE0E">the Wii&#8217;s weather music</a>, which is some of the best music to doze by ever.<br />
<br clear="all" /><br />
(P.S. If that song has given you an uncontrollable jonesing for the game, but you&#8217;re away from your 8-bit-compatible console, <a href="http://nintendo8.com/game/90/bubble_bobble/">you can play right here</a>. Just don&#8217;t let your boss see!)<br />
<br clear="all" /><br />
<a href="http://www.youtube.com/watch?v=OWJ6DuvLOuI">SNSD Yoona,Seohyun,Sunny @ Samyang Ramyun Commercial</a> [YouTube via <a href="http://www.money-cash-hos.com/post/201006616/so-a-korean-girl-group-shot-a-commercial-for-a">MONEY, CASH, HOS</a>]</p>
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		<title>Just Add Y&#8217;s</title>
		<link>http://idolator.com/5155221/just-add-ys</link>
		<comments>http://idolator.com/5155221/just-add-ys#comments</comments>
		<pubDate>Tue, 17 Feb 2009 07:30:00 +0000</pubDate>
		<dc:creator>Lucas Jensen</dc:creator>
				<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Metallica]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[The text-heavy Guitar Hero: Metallica box art is... <a class="more" href="http://idolator.com/5155221/just-add-ys">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.idolator.com/assets/images/2009/02/custom_1234897908657_xboxguitarherometallica.jpg" width="340" height="340" />The text-heavy <em><a class="autolink" title="Click here to read more posts tagged GUITAR HERO" title="Click here to read more posts tagged GUITAR HERO" href="http://idolator.com/tag/guitar-hero/">Guitar Hero</a>: Metallica</em> box art is out, and it features a big fat booboo:  Someone left a last &#8220;Y&#8221; out of <a class="autolink" title="Click here to read more posts tagged LYNYRD SKYNYRD" title="Click here to read more posts tagged LYNYRD SKYNYRD" href="http://idolator.com/tag/lynyrd-skynyrd/">Lynyrd Skynyrd</a>&#8217;s name!  Sure, we&#8217;ve all misspelled Linyrd Skynyrd in our day, but it&#8217;s not that hard: wherever you would put a normal vowel, put a &#8220;Y,&#8221; and you&#8217;re done.  One would think that a video game this anticipated wouldn&#8217;t have to suffer from lax copyediting, but we are talking about the industry that gave us a <a href="http://i265.photobucket.com/albums/ii224/KYANDCAM/a_winner_is_you_1024.jpg">&#8220;A Winner Is You.&#8221;</a> [<a href="http://www.rollingstone.com/rockdaily/index.php/2009/02/17/guitar-hero-metallica-cover-art-misspells-lynyrd-skynyrd/">RS.com</a>]</p>
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		<slash:comments>4</slash:comments>
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		<title>Sorry, Everybody: Looks Like &#8220;Guitar Hero&#8221; And &#8220;Rock Band&#8221; Won&#8217;t Save The Music Industry, Either</title>
		<link>http://idolator.com/5153220/sorry-everybody-looks-like-guitar-hero-and-rock-band-wont-save-the-music-industry-either</link>
		<comments>http://idolator.com/5153220/sorry-everybody-looks-like-guitar-hero-and-rock-band-wont-save-the-music-industry-either#comments</comments>
		<pubDate>Fri, 13 Feb 2009 06:30:00 +0000</pubDate>
		<dc:creator>Dan Gibson</dc:creator>
				<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">d4e599882895518f84024d944348237b</guid>
		<description><![CDATA[<p>Sure, last year, people were scooping up <em><a class="autolink" title="Click here to read more posts tagged GUITAR HERO" title="Click here to read more posts tagged GUITAR HERO" href="http://idolator.com/tag/guitar-hero/">Guitar Hero</a></em> and <em><a class="autolink" title="Click here to read more posts tagged ROCK BAND" title="Click here to read more posts tagged ROCK BAND" href="http://idolator.com/tag/rock-band/">Rock Band</a></em> like crazy, and those who weren't helped the cause by writing pieces about how the wild success of those games would swoop in and save the music industry from file-sharing oblivion. But in 2009, <a href="http://feedproxy.google.com/~r/typepad/alleyinsider/silicon_alley_insider/~3/m-0sq51H9fI/photographic-proof-no-one-buying-music-games-2009-2">things are slowing down for plastic instruments</a>, possibly because in this dismal economy, $200 doesn't seem like as insignificant an amount of money as it did a year ago.</p> <a class="more" href="http://idolator.com/5153220/sorry-everybody-looks-like-guitar-hero-and-rock-band-wont-save-the-music-industry-either">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.idolator.com/assets/images/idolator/2009/02/billgatesrockstar.jpg" width="158" height="203" class=left />Sure, last year, people were scooping up <em><a class="autolink" title="Click here to read more posts tagged GUITAR HERO" title="Click here to read more posts tagged GUITAR HERO" href="http://idolator.com/tag/guitar-hero/">Guitar Hero</a></em> and <em><a class="autolink" title="Click here to read more posts tagged ROCK BAND" title="Click here to read more posts tagged ROCK BAND" href="http://idolator.com/tag/rock-band/">Rock Band</a></em> like crazy, and those who weren&#8217;t helped the cause by writing pieces about how the wild success of those games would swoop in and save the music industry from file-sharing oblivion. But in 2009, <a href="http://feedproxy.google.com/~r/typepad/alleyinsider/silicon_alley_insider/~3/m-0sq51H9fI/photographic-proof-no-one-buying-music-games-2009-2">things are slowing down for plastic instruments</a>, possibly because in this dismal economy, $200 doesn&#8217;t seem like as insignificant an amount of money as it did a year ago.</p>
<blockquote><p>UBS&#8217; Ben Schachter notes in his wrap-up of January game sales that, if you exclude &#8220;Rock Band,&#8221; Electronic Arts (ERTS) was January&#8217;s gaming champion with sales up 21% y/y. But include Rock Band, and EA slumped 6.2% with dollar sales of Rock Band down 52%.</p>
<p>Same story with the other big music game, Activision (ATVI) property Guitar Hero: Sales down 22% y/y. But Activision is particularly poorly placed because it&#8217;s doubling down on music: In a CNBC interview yesterday, CEO Bobby Kotick was talking up hip-hop themed &#8220;DJ Hero&#8221; as his company&#8217;s next big release. </p>
</blockquote>
<p>I really have no idea whether <em>DJ Hero</em> will actually be fun to play or not&mdash;or whether people will buy it&mdash;but wouldn&#8217;t it take continuing growth of the music game market to &#8220;save&#8221; the music biz? Many people own one&mdash;or both&mdash;of the musical heavy hitters at this point, but the general nature of the gaming industry is one of constantly shifting trends, with something new and shinier always on the horizon.  </p>
<p>As plastic guitars slide further back into the closet and gather more dust, associated purchases of Dragonforce MP3s and the like have to decrease as well&mdash;which means that if acts are expecting to pay their mortgages from <em>Rock Band</em> downloads in the coming months, it might be time to try to restructure the budget.</p>
<p><a href="http://www.businessinsider.com/guitar-zero-gamers-growing-bored-of-music-games-2009-2">Guitar Zero: Gamers Growing Bored Of Music Games</a> [Silicon Alley Insider]</p>
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		<title>Andrew Lloyd Webber To Ride The Starlight Express Toward Interactivity</title>
		<link>http://idolator.com/5132450/andrew-lloyd-webber-to-ride-the-starlight-express-toward-interactivity</link>
		<comments>http://idolator.com/5132450/andrew-lloyd-webber-to-ride-the-starlight-express-toward-interactivity#comments</comments>
		<pubDate>Thu, 15 Jan 2009 09:45:00 +0000</pubDate>
		<dc:creator>Lucas Jensen</dc:creator>
				<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">466dcf351bf3e38836f8681a5b560e09</guid>
		<description><![CDATA[<p><br  /> It's been a bad week in the video game world, what with <a href="http://www.dmwmedia.com/news/2009/01/13/%2526quot%3Bguitar-hero-iii%2526quot%3B-sales-top-1-billion-genre-sales-slip">the announcement that sales of <em>Guitar Hero</em> and <em>Rock Band</em> may have peaked, <a href="http://www.pcworld.com/article/156530/rip_electronic_gaming_monthly_1up_sold_to_ugo.html/">the dissolution of the industry's leading magazine, <em>Electronic Gaming Monthly</em></a> (it had 600,000 subscribers!), and the layoffs at <em>EGM</em>'s sister web portal 1up.com (which ain't even loading for me today).  From <a href="http://www.penny-arcade.com/2009/1/14/">Penny Arcade</a> comes news that's somehow even worse: Sir Andrew Lloyd Webber is getting into this gaming fad he's been hearing so much about.</p>
</a> <a class="more" href="http://idolator.com/5132450/andrew-lloyd-webber-to-ride-the-starlight-express-toward-interactivity">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="311" class="left gawkerVideo embeddedVideo"><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/tf7CymaNbes&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/tf7CymaNbes&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" width="506" height="311" class="left gawkerVideo"></embed></object><img src="http://cdn.idolator.com/assets/images/idolator/2009/01/tf7CymaNbes_01.jpg" style="display: none;" class="embeddedVideoThumbnail"/><br  /> It&#8217;s been a bad week in the video game world, what with <a href="http://www.dmwmedia.com/news/2009/01/13/%2526quot%3Bguitar-hero-iii%2526quot%3B-sales-top-1-billion-genre-sales-slip">the announcement that sales of <em>Guitar Hero</em> and <em>Rock Band</em> may have peaked, <a href="http://www.pcworld.com/article/156530/rip_electronic_gaming_monthly_1up_sold_to_ugo.html/">the dissolution of the industry&#8217;s leading magazine, <em>Electronic Gaming Monthly</em></a> (it had 600,000 subscribers!), and the layoffs at <em>EGM</em>&#8217;s sister web portal 1up.com (which ain&#8217;t even loading for me today).  From <a href="http://www.penny-arcade.com/2009/1/14/">Penny Arcade</a> comes news that&#8217;s somehow even worse: Sir Andrew Lloyd Webber is getting into this gaming fad he&#8217;s been hearing so much about.</p>
<p></a>
<p><br  /><br />
Much like Tycho over at Penny Arcade, there is only one ALW musical I can get behind. </p>
<blockquote><p>When we lived in the hallowed Apartment 26, we would watch Jesus Christ Superstar with surprising frequency, and it was an experience about which I have nothing ironic to say. As a transposition of the Gospels into modern voice &#8211; though it is perhaps less &#8220;modern&#8221; now &#8211; it&#8217;s Goddamned riveting, particularly as a lapsed believer. It gave me a sympathy for the figure of Christ that I never had as an actual disciple.</p>
</blockquote>
<p>(Plus, that song that plays when Jesus is being whipped is pretty ripping.)</p>
<p>Anyway, my first thought about this was that it would probably just like Lips or some karaoke thing, and <a href="http://www.paidcontent.org/entry/419-lloyd-webber-breaking-in-to-games-singalong-with-evita-phantom/"> it doesn&#8217;t seem that I&#8217;m not that far off</a>:</p>
<blockquote><p>The first Lloyd-Webber titles will let players sing along as characters in the composer’s shows and could involve elements of “audition,” just like in his BBC shows I’d Do Anything and How Do You Solve A Problem Like Maria? and last year’s Lloyd-Webber-themed episode of American Idol.</p>
</blockquote>
<p>Um, that sounds terrible.  My idea of gaming hell is singing along to anything from <em>Cats</em> while watching a bunch of virtual cat-suited actors hiss in an alleyway.  And who wants to audition for a musical in a video game?</p>
<p>But hang on a sec.</p>
<p>Tycho, like me, is fatigued by the live performance format of most rhythm games.  Why does everything have to be a &#8220;show?&#8221;  It&#8217;s pretty rock-centric, and why not have at least have music videos going along with the playing?  Tycho asks, why not a narrative experience?</p>
<blockquote><p>I&#8217;m hungry for a game that features music and rhythm elements layered over a custom, narrative experience. PaRappa and UmJammer Lammy executed on this a billion years ago, when it was genuinely weird to do so, but now that rhythm brands are billion dollar global franchises the creative potential has been reduced to a pinhole.  These games may have &#8220;Band Campaigns,&#8221; but they&#8217;re rendered at the emotional resolution of a Lite-Brite.  I&#8217;m ready to see what&#8217;s next.</p>
</blockquote>
<p>Haha, Lite Brite!  I agree wholeheartedly with this.  The declining sales of <em>Rock Band</em> and <em>Guitar Hero</em> suggest market saturation. Perhaps the next iteration of those games could add a little verisimilitude to  campaign mode with &#8220;loading up the van&#8221; minigames, or unskippable, lengthy &#8220;waiting for sound check&#8221; cutscenes?  I&#8217;m kinda joking here, but why not have studio sessions where playing the song well saves the band money?  How about pantomiming along with the song in a music video shoot?  Think <em>Oregon Trail</em> meets <em>Rock Band</em>!  It could be great!</p>
<p><a href="http://www.penny-arcade.com/2009/1/14/">A Boy Can Dream </a>[Penny Arcade]<br />
<a href="http://www.paidcontent.org/entry/419-lloyd-webber-breaking-in-to-games-singalong-with-evita-phantom/">Lloyd-Webber Tries Gaming; Singalong With Evita, Phantom</a> [paidContent.org]</p>
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		<title>Video Games Introduce The Younguns To Roy Brown And Other Golden Oldies</title>
		<link>http://idolator.com/5113642/video-games-introduce-the-younguns-to-roy-brown-and-other-golden-oldies</link>
		<comments>http://idolator.com/5113642/video-games-introduce-the-younguns-to-roy-brown-and-other-golden-oldies#comments</comments>
		<pubDate>Thu, 18 Dec 2008 09:45:00 +0000</pubDate>
		<dc:creator>Lucas Jensen</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">d141c25e83f43a78916a96ed5b5d0c3a</guid>
		<description><![CDATA[<p>Like any self-respecting gamer, I've played a lot of <em>Fallout 3</em> since its release (80 hours and counting, sigh) Though the game has its own soundtrack (in Fallout 3's case, it's tr&#232;s <em>X-Files</em>), the player can forgo that and listen to a number of radio stations that broadcast across the nuclear war-devastated landscape. I prefer Galaxy News Radio, the station run by raconteur Three Dog, who comments on your in-game progress in between spins of great pre-rock and roll tunes.</p> <a class="more" href="http://idolator.com/5113642/video-games-introduce-the-younguns-to-roy-brown-and-other-golden-oldies">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.idolator.com/assets/images/2008/12/custom_1229636530468_roy-brown-delixerecords.jpg" width="64" height="90" />Like any self-respecting gamer, I&#8217;ve played a lot of <em>Fallout 3</em> since its release (80 hours and counting, sigh) Though the game has its own soundtrack (in Fallout 3&#8217;s case, it&#8217;s tr&egrave;s <em>X-Files</em>), the player can forgo that and listen to a number of radio stations that broadcast across the nuclear war-devastated landscape. I prefer Galaxy News Radio, the station run by raconteur Three Dog, who comments on your in-game progress in between spins of great pre-rock and roll tunes.</p>
<p><br  /><br />
Though the music selection falls well within the game&#8217;s universe, game developers have to pay licensing just like anybody else, and I suspect that The Ink Spots&#8217; fantastic &#8220;I Don&#8217;t Want To Set The World On Fire&#8221; costs a lot less than Alt Rock Band X does. Last year&#8217;s near-unanimous Game of the Year <em>Bioshock</em> also featured old-timey licensed tracks from Billie Holliday, Bing Crosby, Rosemary Clooney, and the Ink Spots.  This kind of smart licensing really immerses you into the game&#8217;s dystopian world in much the same manner as the hilarious and incredibly well-programmed radio stations in the <em>Grand Theft Auto</em> games.  Good licensing helps bridge the Uncanny Valley a bit, bringing an extra smidge of needed verisimilitude, but an even better consequence is that its playlist contains two zippy numbers from rock and roll progenitor, gospel singer, and sometime boxer Roy Brown.</p>
<p><object width="506" height="417" class="left embeddedVideo"><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/oal7vivbnd4&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/oal7vivbnd4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" width="506" height="417" class="left"></embed></object><img src="http://cdn.idolator.com/assets/images/idolator/2008/12/oal7vivbnd4_01.jpg" style="display: none;" class="embeddedVideoThumbnail"/></p>
<p>&#8220;Mighty, Mighty Man&#8221; is a swinging number driven by some truly wild and wonderful Brown vocal yelps.  Brown&#8217;s band was called The Mighty Men.</p>
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<p>&#8220;Butcher Pete, pt. 1&#8243; is downright filthy and hilarious, one of those thinly veiled double entendre-based songs that Chuck Berry specialized in.  Hell, I kinda wonder if it would even make it past today&#8217;s culture warriors.  Sample lyrics:</p>
<blockquote><p>Butcher Pete&#8217;s got a long sharp knife<br />
He starts choppin&#8217; and don&#8217;t know when to stop<br />
All you fellows gotta watch your wifes<br />
&#8216;Cause Pete don&#8217;t care whose meat he chops</p>
</blockquote>
<p>&#8220;Pt. 2&#8243;, by the way, is just as filthy and perhaps even weirder.</p>
<p>It&#8217;s funny to me, and more than a little bizarre, that a generation of gamers, most of whom just want to shoot Super Mutants in the head, are being inculcated with this semi-legend who, legend has it, was the inspiration for much of Little Richard&#8217;s shtick.</p>
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		<title>Are Video Games Really Bigger Than The Music Biz?</title>
		<link>http://idolator.com/5077234/are-video-games-really-bigger-than-the-music-biz</link>
		<comments>http://idolator.com/5077234/are-video-games-really-bigger-than-the-music-biz#comments</comments>
		<pubDate>Wed, 05 Nov 2008 04:45:00 +0000</pubDate>
		<dc:creator>Lucas Jensen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[extend=true]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">022c539410c7761b42676ac2c0ab7cd0</guid>
		<description><![CDATA[<p>I'm an avid gamer, and I'm tired of the idea that videogaming is some sort of niche media populated by pimply Internet trolls who haven't seen the sun since <em>World Of Warcraft</em> came out.  Sure, those guys actually exist, but Nintendo's strategy toward more casual games like <em>Wii Sports</em>--not to mention the whole rise in popularity of music games--proves that gaming's audience has a lot more room to grow.  Nintendo's Reggie Fils-Aime once asked <a href="http://arstechnica.com/news.ars/post/20060509-6787.html">this pertinent question</a>:</p>
<p>Do you know anyone who has never watched TV, never seen a movie, never read a book? Of course not. Now, do you know someone, maybe even in your own family, who has never played a video game? I bet you do. If we want to consider ourselves a true mass media, if we want to grow as an industry, this has to change.</p>
<p>While gaming is mainstream for the first time since the release of the original Nintendo Entertainment System, there is still plenty of room to expand.  Video games are also surprisingly recession-proof, racking up big sales while most other major media, such as network TV or the music biz, struggle with declining revenue.  Consequently, we've been treated to a lot of <a href="http://www.deadlinehollywooddaily.com/gta-iv-countdown-are-games-bigger-than-movies-one-expert-analyzes/">"Gaming Is Bigger Than Hollywood/Music Biz"</a> stories recently.</p>
<p>Just today, <a href="http://news.bbc.co.uk/2/hi/technology/7709298.stm">the BBC reports</a> that games are on pace to outsell music and video in the UK.  Let's everybody take a deep breath.</p> <a class="more" href="http://idolator.com/5077234/are-video-games-really-bigger-than-the-music-biz">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.idolator.com/assets/images/idolator/2008/11/51tPCaGMWCL._SL500_AA280__01.jpg" width="193" height="263" class="left" />I&#8217;m an avid gamer, and I&#8217;m tired of the idea that videogaming is some sort of niche media populated by pimply Internet trolls who haven&#8217;t seen the sun since <em>World Of Warcraft</em> came out.  Sure, those guys actually exist, but Nintendo&#8217;s strategy toward more casual games like <em>Wii Sports</em>&#8211;not to mention the whole rise in popularity of music games&#8211;proves that gaming&#8217;s audience has a lot more room to grow.  Nintendo&#8217;s Reggie Fils-Aime once asked <a href="http://arstechnica.com/news.ars/post/20060509-6787.html">this pertinent question</a>:</p>
<blockquote><p>Do you know anyone who has never watched TV, never seen a movie, never read a book? Of course not. Now, do you know someone, maybe even in your own family, who has never played a video game? I bet you do. If we want to consider ourselves a true mass media, if we want to grow as an industry, this has to change.</p>
</blockquote>
<p>While gaming is mainstream for the first time since the release of the original Nintendo Entertainment System, there is still plenty of room to expand.  Video games are also surprisingly recession-proof, racking up big sales while most other major media, such as network TV or the music biz, struggle with declining revenue.  Consequently, we&#8217;ve been treated to a lot of <a href="http://www.deadlinehollywooddaily.com/gta-iv-countdown-are-games-bigger-than-movies-one-expert-analyzes/">&#8220;Gaming Is Bigger Than Hollywood/Music Biz&#8221;</a> stories recently.</p>
<p>Just today, <a href="http://news.bbc.co.uk/2/hi/technology/7709298.stm">the BBC reports</a> that games are on pace to outsell music and video in the UK.  Let&#8217;s everybody take a deep breath.</p>
<p><br  /><br />
I don&#8217;t need to link to any evidence that the music industry is in bad shape.  That point is inarguable.  Hollywood ticket receipts and DVD sales have been holding steady, but the growth isn&#8217;t there, and the stupid Blu-Ray/HD-DVD format war didn&#8217;t do anybody any favors.  The problem here is this: the sales figures for video games always come with caveats and codicils.</p>
<p>Video games lack a truly credible independent sales reporting body like Soundscan, which is fairly reliable despite its flaws.  Hollywood has long juked its box-office stats, and the gaming industry is really no different. Most sales information comes from the game publishers themselves, and it&#8217;s filled with all sorts of massaging.  Game publishers often talk about sales in terms of &#8220;numbers shipped,&#8221; which just means how many copies stores decided to stock.  That&#8217;s a lot different than numbers actually sold.  Sometimes they talk of the number of players a game has instead of how many it has actually sold.  These kind of stats are as reliable as, say, <a href="http://www.thedailyswarm.com/swarm/pitchfork-recession/">Alexa numbers</a>. </p>
<p>According to one of those ephemeral &#8220;retail analysts&#8221; who haunt stories like this, gaming is expected to grow &#8220;42% to £4.64bn in 2008, with sales on music and video at £4.46bn.&#8221;  Those figures are pretty astounding on the face of it and do show that videogaming is truly a surging retail force.  But the article mentions later on that hardware sales are included in that figure&#8211;which is little unfair to the music and video industries.  iPod and CD player sales aren&#8217;t ever lumped in with music sales, and DVD player or TV sales aren&#8217;t lumped in with DVD sales.  </p>
<p>Also, most videogames-are-bigger-than-God stories&#8211;like this BBC piece&#8211;fail to mention the simple fact that videogames just cost quite a bit more than CDs or movie tickets or DVDs.  If this story mentioned what the average price of a videogame was or how many actual units of software a year were sold, the headlines would be a lot more accurate, if boring to journalists who are looking for some sort of entertainment industry-related horse race to break out.  My guess is that albums, singles, and digital downloads still move way more in terms of actual units, and the inflated price of videogames is the factor behind the gaudy profits. </p>
<p>&bull; In 2007, US album sales, digital and physical, were around<a href="http://www.variety.com/article/VR1117978375.html?categoryid=16&#038;cs=1"> 500 million</a>.  That doesn&#8217;t even include digital track sales, which are pretty substantial.<br />
&bull;  Across all platforms, from PC to handhelds to consoles, the total number of games sold in the US in 2007 was <a href="http://arstechnica.com/news.ars/post/20080124-growth-of-gaming-in-2007-far-outpaces-movies-music.html">approximately 267 million</a>.  That&#8217;s a huge number, to be sure, but it&#8217;s still half of album sales alone.  </p>
<p>I have no reason to suspect that the UK isn&#8217;t proportionally similar.  The average game price, factoring in the disparate prices of handheld, PC, and console games, is probably somewhere around $40-50.  The average CD is what?  $10?  $15?  You don&#8217;t have to be a mathemagician to see that video games win out in that scenario, even while increased production costs are eating into games&#8217; profitability.</p>
<p>Oh, yeah, profitability!  Making a big-time pop record is probably expensive, but it ain&#8217;t $10 million expensive, which was the estimated cost of the first <em>Gears of War</em>.  Video games have slim profit margins&#8211;often as little as <a href="http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames.html?partner=yahootix">$1 a game</a>&#8211;because productions take years and cost millions these days.  The largest titles have to sell hundreds of thousands to turn a profit, and even then it&#8217;s meager.  In this midst of this gaming boom, development houses are closing left and right because the costs are staggering.  It could be argued that their profitability is <em>worse</em> than the music industry&#8217;s, and that&#8217;s saying something.</p>
<p>Gaming&#8217;s meteoric rise can&#8217;t be denied, and the mainstream media&#8217;s reticence to accept my favorite hobby as anything more than a toy or a trifle has made them look foolish, particularly when sites like Kotaku&#8211;which regularly posts images of <a href="http://kotaku.com/search/cake/">video game-themed cakes</a>&#8211;put up bigger numbers than indie kingmakers Pitchfork.  The games-are-bigger-than-the-music-biz stories, however, should be viewed with some amount of skepticism given the way the numbers are presented.  The music biz is down, but it&#8217;s not out for the count just yet.</p>
<p><a href="http://news.bbc.co.uk/2/hi/technology/7709298.stm">Games &#8216;to outsell&#8217; music, video</a> [BBC]<br />
<a href="http://www.variety.com/article/VR1117978375.html?categoryid=16&#038;cs=1">Album sales take a tumble in 2007</a> [Variety]<br />
<a href="http://arstechnica.com/news.ars/post/20080124-growth-of-gaming-in-2007-far-outpaces-movies-music.html">Growth of gaming in 2007 far outpaces movies, music</a> [Ars Technica]<br />
<a href="http://www.deadlinehollywooddaily.com/gta-iv-countdown-are-games-bigger-than-movies-one-expert-analyzes/">Are Games Bigger Than Movies? One Expert Analyzes&#8230;</a> [Deadline Hollywood Daily]<br />
<a href="http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames.html?partner=yahootix">Why Gears Of War Costs $60</a> [Forbes]</p>
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		<slash:comments>11</slash:comments>
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		<title>The Beatles Will Be A Rock Band In &#8220;Rock Band&#8221;</title>
		<link>http://idolator.com/5070879/the-beatles-will-be-a-rock-band-in-rock-band</link>
		<comments>http://idolator.com/5070879/the-beatles-will-be-a-rock-band-in-rock-band#comments</comments>
		<pubDate>Thu, 30 Oct 2008 01:45:00 +0000</pubDate>
		<dc:creator>Lucas Jensen</dc:creator>
				<category><![CDATA[The Beatles]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">57e6417cf6ef2e8ac33d5d9f988e0230</guid>
		<description><![CDATA[In embargoed news that seems to be a secret to... <a class="more" href="http://idolator.com/5070879/the-beatles-will-be-a-rock-band-in-rock-band">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.idolator.com/assets/images/2008/10/custom_1225374436172_AP640817097.jpg" width="158" height="200" class="left" />In embargoed news that seems to be a secret to nobody, MTV Games will announce in mere minutes that it has licensed the Beatles catalog for use in the <em>Rock Band</em> universe.  Now, I can&#8217;t wait to jam &#8220;And Your Bird Can Sing&#8221; on my little plastic guitar, but what I&#8217;m really excited for is the new mastering jobs that will most likely come with the songs&#8217; <em>Rock Band</em> inclusion (think <em>Death Magnetic</em>).  So should we expect the iTunes announcement to come down the pike within the next month or so? [<a href="http://multiplayerblog.mtv.com/2008/10/29/rock-band-beatles-talk/">MTV</a>]</p>
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			<wfw:commentRss></wfw:commentRss>
		<slash:comments>16</slash:comments>
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		<title>&#8220;Shhhh-it!&#8221;: Idolator&#8217;s Super-Secret Music Interview Series Plays Some Games</title>
		<link>http://idolator.com/5067491/shhhh-it-idolators-super-secret-music-interview-series-plays-some-games</link>
		<comments>http://idolator.com/5067491/shhhh-it-idolators-super-secret-music-interview-series-plays-some-games#comments</comments>
		<pubDate>Thu, 23 Oct 2008 02:00:00 +0000</pubDate>
		<dc:creator>Lucas Jensen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[extend=true]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">6739399a0a4b5c73241f67db6692f3a6</guid>
		<description><![CDATA[<p>Every week in the "Shhhh-it!" AnonIMous Super-Secret Music-Biz Interview Series (S-I!AS-SM-BIS for, uh, short) we interview a grizzled music industry veteran via the stream-of-consciousness power of instant messaging.  We talk about the person's job, the state of the industry, and whatever else comes to mind.  This week, we bring you music/rhythm game programmer GeorgeTardasin.  Tardasin worked with a big-time music game developer on an iteration of a big-time music game (hint: you use plastic guitars to play it).  Tardasin worked as a Gem Author, which is the name for the programmer who encodes the songs into the program, aligning the colored circles, or "gems," that correspond with the buttons on the controller.  In this interview, Tardasin discusses the challenges of transposing the songs, how long the process takes, and the joys of lighting and animations:</p>
<p><strong>StumpyPete1975: </strong>you did the lights and the animations?<br />
<strong>GeorgeTardasin: </strong>yup.<br />
<strong>StumpyPete1975: </strong>that seems to me like it would be lots of fun<br />
<strong>GeorgeTardasin: </strong>yeah... you get to choose what animation is going to show...so if you have like a really dramatic part of the song... there is an option to flare the lights out on the crowd.<br />
<strong>GeorgeTardasin: </strong>ha ha<br />
<strong>GeorgeTardasin: </strong>Its kinda cheesy but in a really awesome way.<br />
<strong>GeorgeTardasin: </strong>and change the colors of the lights and make the characters do funny tricks while they are playing.</p>
<p>The whole thing after the jump!</p> <a class="more" href="http://idolator.com/5067491/shhhh-it-idolators-super-secret-music-interview-series-plays-some-games">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.idolator.com/assets/images/idolator/2008/10/shhhhhh_it_01.jpg" width="240" height="187" class="left" />Every week in the &#8220;Shhhh-it!&#8221; AnonIMous Super-Secret Music-Biz Interview Series (S-I!AS-SM-BIS for, uh, short) we interview a grizzled music industry veteran via the stream-of-consciousness power of instant messaging.  We talk about the person&#8217;s job, the state of the industry, and whatever else comes to mind.  This week, we bring you music/rhythm game programmer GeorgeTardasin.  Tardasin worked with a big-time music game developer on an iteration of a big-time music game (hint: you use plastic guitars to play it).  Tardasin worked as a Gem Author, which is the name for the programmer who encodes the songs into the program, aligning the colored circles, or &#8220;gems,&#8221; that correspond with the buttons on the controller.  In this interview, Tardasin discusses the challenges of transposing the songs, how long the process takes, and the joys of lighting and animations:</p>
<blockquote><p><strong>StumpyPete1975: </strong>you did the lights and the animations?<br />
<strong>GeorgeTardasin: </strong>yup.<br />
<strong>StumpyPete1975: </strong>that seems to me like it would be lots of fun<br />
<strong>GeorgeTardasin: </strong>yeah&#8230; you get to choose what animation is going to show&#8230;so if you have like a really dramatic part of the song&#8230; there is an option to flare the lights out on the crowd.<br />
<strong>GeorgeTardasin: </strong>ha ha<br />
<strong>GeorgeTardasin: </strong>Its kinda cheesy but in a really awesome way.<br />
<strong>GeorgeTardasin: </strong>and change the colors of the lights and make the characters do funny tricks while they are playing.</p>
</blockquote>
<p>The whole thing after the jump!</p>
<p><br  /><br />
<strong>StumpyPete1975: </strong>Let&#8217;s get the foundational stuff out of the way<br />
<strong>GeorgeTardasin: </strong>sure.<br />
<strong>StumpyPete1975: </strong>you worked in the video game industry<br />
<strong>GeorgeTardasin: </strong>yes.<br />
<strong>StumpyPete1975: </strong>you worked for one of the major music game development companies, correct?<br />
<strong>GeorgeTardasin: </strong>yup.<br />
<strong>StumpyPete1975: </strong>and you worked on a major rhythm/music game release that everybody knows<br />
<strong>GeorgeTardasin: </strong>yes.<br />
<strong>StumpyPete1975: </strong>cool<br />
<strong>StumpyPete1975: </strong>you were a Gem Master?<br />
<strong>StumpyPete1975: </strong>Gemologist?<br />
<strong>GeorgeTardasin: </strong>Gem Author<br />
<strong>StumpyPete1975: </strong>okay<br />
<strong>StumpyPete1975: </strong>what in the heck is that?<br />
<strong>GeorgeTardasin: </strong>The &#8220;gems&#8221; in the video game are the colored dots that you needed to hit rhythmically with your controller in time with their appearance on the television screen.<br />
<strong>GeorgeTardasin: </strong>you needed to hit the corresponding color on your controller.<br />
<strong>GeorgeTardasin: </strong>So, I would listen to the music and transpose the rhythm and the scale (approximately) to midi<br />
<strong>GeorgeTardasin: </strong>but everything had to be condensed to five &#8220;notes&#8221; or &#8220;gems&#8221; for the player to try and hit with the corresponding five control keys<br />
<strong>StumpyPete1975: </strong>why are they called gems?<br />
<strong>GeorgeTardasin: </strong>I do not know.<br />
<strong>GeorgeTardasin: </strong>Because they look like gems on the screen?<br />
<strong>StumpyPete1975: </strong>do they?<br />
<strong>StumpyPete1975: </strong>I guess so&#8230;<br />
<strong>GeorgeTardasin: </strong>a little bit.<br />
<strong>StumpyPete1975: </strong>maybe it&#8217;s just better sounding than programmer<br />
<strong>StumpyPete1975: </strong>gem author is mysterious<br />
<strong>GeorgeTardasin: </strong>heh.<br />
<strong>GeorgeTardasin: </strong>I also would write all the rhythms for the bass, drums, lights, and the hand movements of the characters.<br />
<strong>StumpyPete1975: </strong>omg<br />
<strong>StumpyPete1975: </strong>I had no idea you did all of that!<br />
<strong>GeorgeTardasin: </strong>yup.<br />
<strong>GeorgeTardasin: </strong>It was a pretty awesome.<br />
<strong>StumpyPete1975: </strong>I bet<br />
<strong>StumpyPete1975: </strong>it sounds pretty awesome<br />
<strong>StumpyPete1975: </strong>let&#8217;s break down the typical progression of a song being added to the program<br />
<strong>GeorgeTardasin: </strong>okay.<br />
<strong>StumpyPete1975: </strong>what&#8217;s the first thing that happens?<br />
<strong>GeorgeTardasin: </strong>The song would be rerecorded to a click track.<br />
<strong>StumpyPete1975: </strong>so you worked with cover versions?<br />
<strong>StumpyPete1975: </strong>one of the earlier games<br />
<strong>GeorgeTardasin: </strong>yeah.<br />
<strong>GeorgeTardasin: </strong>so I would know the exact bpm<br />
<strong>StumpyPete1975: </strong>okay<br />
<strong>GeorgeTardasin: </strong>or I would get the song with the bpm<br />
<strong>StumpyPete1975: </strong>I always thought the fake Sting was good<br />
<strong>StumpyPete1975: </strong>but the fake Cobain was terrible<br />
<strong>GeorgeTardasin: </strong>ha ME TOO.<br />
<strong>StumpyPete1975: </strong>Sting&#8217;s hard to do<br />
<strong>GeorgeTardasin: </strong>to sing?<br />
<strong>StumpyPete1975: </strong>yeah, to sing<br />
<strong>GeorgeTardasin: </strong>His basslines seem pretty easy.<br />
<strong>GeorgeTardasin: </strong>but maybe that was the song I worked on.<br />
<strong>StumpyPete1975: </strong>oh yeah<br />
<strong>GeorgeTardasin: </strong>so then I would listen over and over again<br />
<strong>GeorgeTardasin: </strong>and write the rhythm down in the midi program I had uploaded the song into.<br />
<strong>GeorgeTardasin: </strong>Add a midi track to the audio program with the correct bpm.<br />
<strong>GeorgeTardasin: </strong>then it was a matter of just writing it all down.<br />
<strong>GeorgeTardasin: </strong>For the guitar and bass lines, I would actually transpose it note for note first and then I would condense it into five keys trying to keep the same relative patterns that were actually played by the artist.<br />
<strong>GeorgeTardasin: </strong>mostly its about patterns<br />
<strong>StumpyPete1975: </strong>aha<br />
<strong>GeorgeTardasin: </strong>creating patterns with the five keys &#8211; gems that correspond somewhat to what is being played.<br />
<strong>StumpyPete1975: </strong>the songs without patterns are definitely tougher<br />
<strong>GeorgeTardasin: </strong>but some things you do with guitar don&#8217;t directly transpose into midi, like bending strings and such.<br />
<strong>GeorgeTardasin: </strong>so there is a little fudging.<br />
<strong>StumpyPete1975: </strong>did you ever find a song where you had to make compromises or sacrifices?<br />
<strong>GeorgeTardasin: </strong>or slides.<br />
<strong>StumpyPete1975: </strong>where you never felt like you got it right?<br />
<strong>GeorgeTardasin: </strong>well there is a lot of wiggle room and it is kinda an artform. the way I would transpose it would be different sometimes than what others would transpose it.<br />
<strong>GeorgeTardasin: </strong>yup.<br />
<strong>StumpyPete1975: </strong>what&#8217;s the hardest part about taking the 12 note scale and making it 5 notes?<br />
<strong>GeorgeTardasin: </strong>gosh.<br />
<strong>GeorgeTardasin: </strong>The sacrifices.<br />
<strong>GeorgeTardasin: </strong>you have to choose between making a good pattern and staying as close to the original , I guess &#8220;score&#8221;?<br />
<strong>GeorgeTardasin: </strong>Usually I&#8217;d go for pattern, since that is the most fun to play. at least in my opinion.<br />
<strong>StumpyPete1975: </strong>pattern vs. what?<br />
<strong>StumpyPete1975: </strong>what&#8217;s the other option?<br />
<strong>GeorgeTardasin: </strong>hmmm.<br />
<strong>GeorgeTardasin: </strong>trying to keep as close to the actual notes being played<br />
<strong>GeorgeTardasin: </strong>everything scrunches down, compresses<br />
<strong>GeorgeTardasin: </strong>or you try and then if it goes up to a note in another octave, you&#8217;re screwed.<br />
<strong>StumpyPete1975: </strong>wow<br />
<strong>StumpyPete1975: </strong>so complicated<br />
<strong>GeorgeTardasin: </strong>Well, its both auditory and visual in a way..<br />
<strong>GeorgeTardasin: </strong>At least that&#8217;s how I worked. Everyone does it differently.<br />
<strong>GeorgeTardasin: </strong>I would transpose it into midi<br />
<strong>GeorgeTardasin: </strong>and then you have a visual representation<br />
<strong>GeorgeTardasin: </strong>of the notes<br />
<strong>StumpyPete1975: </strong>aha<br />
<strong>GeorgeTardasin: </strong>and then I would look for common patterns or phrases and try to make them into a 3, 4, 5 note scale.<br />
<strong>GeorgeTardasin: </strong>the easy level 3&#8230;you kinda just lose it altogether&#8230;ha ha<br />
<strong>GeorgeTardasin: </strong>keep in mind that I was the first person to touch the midi files<br />
<strong>GeorgeTardasin: </strong>I would put together the &#8220;gems&#8221;, the controls for the lights and all the animations<br />
<strong>GeorgeTardasin: </strong>but there were other people whose jobs were just to play the games all day long.<br />
<strong>StumpyPete1975: </strong>ok<br />
<strong>GeorgeTardasin: </strong>They made a ton of adjustments to what I created.<br />
<strong>StumpyPete1975: </strong>so you had editors, basically<br />
<strong>GeorgeTardasin: </strong>my boss, who had been doing it for years<br />
<strong>GeorgeTardasin: </strong>and then the qa people<br />
<strong>StumpyPete1975: </strong>so by the time you are ready to present it to them, how many times have you listened to the song?<br />
<strong>GeorgeTardasin: </strong>25<br />
<strong>StumpyPete1975: </strong>does that drive you crazy?<br />
<strong>GeorgeTardasin: </strong>Not in the least<br />
<strong>StumpyPete1975: </strong>that&#8217;s not tooooo many<br />
<strong>GeorgeTardasin: </strong>each time I was concentrating on a different instrument<br />
<strong>StumpyPete1975: </strong>aha<br />
<strong>StumpyPete1975: </strong>I&#8217;ve heard that from studio engineers before<br />
<strong>GeorgeTardasin: </strong>I can see that.<br />
<strong>StumpyPete1975: </strong>that you listen for something different each time<br />
<strong>GeorgeTardasin: </strong>exactly<br />
<strong>StumpyPete1975: </strong>so it doesn&#8217;t get too monotonous<br />
<strong>GeorgeTardasin: </strong>did y&#8217;all ever have disagreements about the gems?<br />
<strong>GeorgeTardasin: </strong>Final tweaks on a deadline maybe<br />
<strong>StumpyPete1975: </strong>sounds like a congenial workplace!<br />
<strong>GeorgeTardasin: </strong>but I have to say<br />
<strong>GeorgeTardasin: </strong>the funnest part<br />
<strong>GeorgeTardasin: </strong>was being able to actually play the game after having written all the midi<br />
<strong>StumpyPete1975: </strong>I bet!<br />
<strong>GeorgeTardasin: </strong>You imagine in your head how things are going to look and how the game is going to play<br />
<strong>GeorgeTardasin: </strong>but you write (or at least I did) on a keyboard<br />
<strong>GeorgeTardasin: </strong>it has a different feel when you are holding the guitar controller.<br />
<strong>StumpyPete1975: </strong>I bet it&#8217;s pretty exciting<br />
<strong>GeorgeTardasin: </strong>typically the way I wrote it was a LOT harder than it should be.<br />
<strong>StumpyPete1975: </strong>hahaha<br />
<strong>GeorgeTardasin: </strong>you were one of those!<br />
<strong>GeorgeTardasin: </strong>what do you mean?<br />
<strong>GeorgeTardasin: </strong>ha ha<br />
<strong>StumpyPete1975: </strong>nothing bad<br />
<strong>StumpyPete1975: </strong>just one of the hard programmers<br />
<strong>StumpyPete1975: </strong>some songs seem harder than others<br />
<strong>StumpyPete1975: </strong>on the same difficulty<br />
<strong>StumpyPete1975: </strong>and not just because of the songs<br />
<strong>StumpyPete1975: </strong>I&#8217;ve long wondered about that<br />
<strong>GeorgeTardasin: </strong>totally!<br />
<strong>GeorgeTardasin: </strong>Well people are making what you are playing&#8230;<br />
<strong>GeorgeTardasin: </strong>so that doesn&#8217;t surprise me.<br />
<strong>StumpyPete1975: </strong>I can see there being finesse<br />
<strong>StumpyPete1975: </strong>I&#8217;d imagine doing gems for easy might be harder than expert because you have to distill it<br />
<strong>StumpyPete1975: </strong>am I crazy in thinking that?<br />
<strong>GeorgeTardasin: </strong>nope you are totally totally right<br />
<strong>GeorgeTardasin: </strong>you have to choose what to take out.<br />
<strong>GeorgeTardasin: </strong>and everybody makes different decisions with that.<br />
<strong>GeorgeTardasin: </strong>You want to keep the essence of the song&#8230;<br />
<strong>StumpyPete1975: </strong>does musical training help?<br />
<strong>StumpyPete1975: </strong>I mean, music experience?<br />
<strong>StumpyPete1975: </strong>or do you think anybody slightly musical could do it?<br />
<strong>GeorgeTardasin: </strong>I think it would be really really difficult to transpose<br />
<strong>GeorgeTardasin: </strong>if you weren&#8217;t very familiar with music.<br />
<strong>StumpyPete1975: </strong>yeah, I would suspect so.<br />
<strong>StumpyPete1975: </strong>another question<br />
<strong>GeorgeTardasin: </strong>uh oh<br />
<strong>StumpyPete1975: </strong>you did the lights and the animations?<br />
<strong>GeorgeTardasin: </strong>yup.<br />
<strong>StumpyPete1975: </strong>that seems to me like it would be lots of fun<br />
<strong>GeorgeTardasin: </strong>yeah&#8230; you get to choose what animation is going to show&#8230;so if you have like a really dramatic part of the song&#8230; there is an option to flare the lights out on the crowd.<br />
<strong>GeorgeTardasin: </strong>ha ha<br />
<strong>GeorgeTardasin: </strong>Its kinda cheesy but in a really awesome way.<br />
<strong>GeorgeTardasin: </strong>and change the colors of the lights and make the characters do funny tricks while they are playing.<br />
<strong>GeorgeTardasin: </strong>but again, difficult to completely visualize until you see the midi integrated with the engine into video.<br />
<strong>StumpyPete1975: </strong>that sounds great<br />
<strong>StumpyPete1975: </strong>I&#8217;d like to engage in a bit of conjecture<br />
<strong>GeorgeTardasin: </strong>okay!<br />
<strong>StumpyPete1975: </strong>obviously, I think that most bands<br />
<strong>StumpyPete1975: </strong>would love to be able to have their songs in guitar hero or rock band<br />
<strong>GeorgeTardasin: </strong>totally<br />
<strong>StumpyPete1975: </strong>how hard would it be to open this up to people?<br />
<strong>GeorgeTardasin: </strong>wow.<br />
<strong>StumpyPete1975: </strong>to include it in games<br />
<strong>GeorgeTardasin: </strong>It’s a lot of work, but totally worth it I guess.<br />
<strong>GeorgeTardasin: </strong>You might want to suggest that to the audio director..ha ha<br />
<strong>GeorgeTardasin: </strong>or whoever is in charge.<br />
<strong>StumpyPete1975: </strong>well, think about it<br />
<strong>StumpyPete1975: </strong>you load your songs in<br />
<strong>GeorgeTardasin: </strong>I think its a great idea<br />
<strong>GeorgeTardasin: </strong>Kinda like the simpsonizer!<br />
<strong>StumpyPete1975: </strong>and you animate everything<br />
<strong>GeorgeTardasin: </strong>but for a video game!<br />
<strong>StumpyPete1975: </strong>yeah, sure<br />
<strong>StumpyPete1975: </strong>so you think it&#8217;s possible, if not necessarily easy<br />
<strong>GeorgeTardasin: </strong>exactly<br />
<strong>GeorgeTardasin: </strong>I was slow but it took like a day at first to complete a song.<br />
<strong>GeorgeTardasin: </strong>Its not immediately gratifying<br />
<strong>StumpyPete1975: </strong>a day seems not so bad to me<br />
<strong>StumpyPete1975: </strong>was that on one difficulty level?<br />
<strong>GeorgeTardasin: </strong>nope three<br />
<strong>StumpyPete1975: </strong>wow<br />
<strong>StumpyPete1975: </strong>cool<br />
<strong>StumpyPete1975: </strong>that&#8217;s a lot better than I expected<br />
<strong>GeorgeTardasin: </strong>actually I&#8217;m lying<br />
<strong>GeorgeTardasin: </strong>it took me two to three days per song<br />
<strong>GeorgeTardasin: </strong>but at the end I was doing about one a day<br />
<strong>GeorgeTardasin: </strong>and other people were way faster.<br />
<strong>StumpyPete1975: </strong>okay&#8230;why the lie?<br />
<strong>GeorgeTardasin: </strong>I forgot<br />
<strong>StumpyPete1975: </strong>haha…liar!<br />
<strong>GeorgeTardasin: </strong>That&#8217;s me!<br />
<strong>StumpyPete1975: </strong>so they can crank these things out<br />
<strong>StumpyPete1975: </strong>after the gem authors get into the rhythm<br />
<strong>GeorgeTardasin: </strong>yeah<br />
<strong>StumpyPete1975: </strong>do you think that the advent of master tracks has changed anything?<br />
<strong>StumpyPete1975: </strong>they don&#8217;t use covers anymore<br />
<strong>GeorgeTardasin: </strong>yeah..they were still using covers when I worked there.<br />
<strong>GeorgeTardasin: </strong>probably not?  as long as the rhythm is steady<br />
<strong>StumpyPete1975: </strong>yeah some of those old tracks are questionable<br />
<strong>GeorgeTardasin: </strong>I&#8221;m sure it presents a challenge<br />
<strong>GeorgeTardasin: </strong>since midi is quantized and exact<br />
<strong>StumpyPete1975: </strong>they can probably subtly manipulate the tracks<br />
<strong>StumpyPete1975: </strong>do you guys ever fight over songs NOT to do?<br />
<strong>GeorgeTardasin: </strong>Well, I was on the bottom of the totem pole&#8230; so I didn&#8217;t really have much choice<br />
<strong>GeorgeTardasin: </strong>ha ha.<br />
<strong>GeorgeTardasin: </strong>Since you really got familiar with so many different artists. It’s pretty intimate.<br />
<strong>GeorgeTardasin: </strong>I wanted to do everything!<br />
<strong>GeorgeTardasin: </strong>Everything</p>
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		<title>Remember Rock Band&#8217;s &#8220;No Exclusive Deal&#8221; Policy?</title>
		<link>http://idolator.com/5056893/remember-rock-bands-no-exclusive-deal-policy</link>
		<comments>http://idolator.com/5056893/remember-rock-bands-no-exclusive-deal-policy#comments</comments>
		<pubDate>Tue, 30 Sep 2008 04:00:00 +0000</pubDate>
		<dc:creator>Dan Gibson</dc:creator>
				<category><![CDATA[AC/DC]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">1e25d44d912a399b61278d204a9f0f69</guid>
		<description><![CDATA[<p>It seems like just a few months ago when we complimented Harmonix audio director Eric Brosious for his company's stance against artist exclusive deals.  Back in those halcyon days of August, Brosious said of the possibility of bands signing exclusive deals with <em>Rock Band</em>, <a href="http://idolator.com/400568/someone-in-the-music-business-is-kind-of-making-sense">"We prefer not to sign exclusive deals with artists because while it seems like the competitive 'business' thing to do, in the long run, it's really not good for anyone. We think we should be working to get more music out to more people."</a>  Well, August was a long time ago, and when Angus Young calls, you pick up the phone.</p> <a class="more" href="http://idolator.com/5056893/remember-rock-bands-no-exclusive-deal-policy">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.idolator.com/assets/images/idolator/2008/09/rockband.jpg" width="250" height="160" class=left />It seems like just a few months ago when we complimented Harmonix audio director Eric Brosious for his company&#8217;s stance against artist exclusive deals.  Back in those halcyon days of August, Brosious said of the possibility of bands signing exclusive deals with <em>Rock Band</em>, <a href="http://idolator.com/400568/someone-in-the-music-business-is-kind-of-making-sense">&#8220;We prefer not to sign exclusive deals with artists because while it seems like the competitive &#8216;business&#8217; thing to do, in the long run, it&#8217;s really not good for anyone. We think we should be working to get more music out to more people.&#8221;</a>  Well, August was a long time ago, and when Angus Young calls, you pick up the phone.</p>
<p><br  /><br />
Apparently, artist-exclusive deals &#8220;aren&#8217;t good for anyone&#8221; when they&#8217;re being signed by your competitor, because guess who&#8217;s doing a deal with AC/DC and Wal-Mart?</p>
<blockquote><p>MTV plans to announce on Tuesday that it has made a deal with the band and its label, Columbia Records, to create an AC/DC version of the channel’s popular Rock Band video game that will be sold in the United States only at Wal-Mart, Sam’s Club and the Wal-Mart Web site (walmart.com).</p>
<p>The release of the video game AC/DC Live: Rock Band Track Pack will give MTV a prominent role in the partnership between the rock group and the retailer to promote AC/DC’s forthcoming album, “Black Ice.” Wal-Mart will create a special area in each of its stores to display the new album and the new game, as well as the band’s other CDs, DVDs and T-shirts and other licensed clothing&#8230;</p>
<p>“If you want to be a physical band, you better make an alliance with a strong physical retailer,” said Steve Barnett, chairman of Columbia Records. “It’s a great way to sell the new album, the catalog, the game, merchandise and DVDs.” MTV and Wal-Mart are exploring the idea of setting up temporary shops to sell the game and the album in Manhattan and Los Angeles, where the retailer has no stores&#8230;.</p>
<p>“They rock hard, and that still works for our audience,” said Van Toffler, the president of the MTV Networks’ Music and Logo Group. “It comes down to getting really great marketing, because Wal-Mart is so meaningful in terms of sales if they get behind something.”</p>
</blockquote>
<p>I can only imagine how hip a temporary Wal-Mart location in Manhattan would be.  Still, it&#8217;s a little disappointing to see the change in attitude over at Harmonix, although one might suspect&#8211;especially since the article fails to quote anyone from the company itself (including our pal Brosious)&#8211;that the decision might have been out of their hands.  With the <em>Guitar Hero</em> franchise aggressively pursuing exclusive deals, it&#8217;s not hard to try to keep pace, especially when the act is as plastic guitar in the basement-worthy as AC/DC.</p>
<p><a href="http://www.nytimes.com/2008/09/30/arts/music/30acdc.html?_r=2&#038;ref=music&#038;oref=slogin&#038;oref=slogin">Wal-Mart Wins Deal on Album and Game </a> [NYT]</p>
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		<title>Christian Rock Nerds, Rejoice In Your Button-Mashing!</title>
		<link>http://idolator.com/400868/christian-rock-nerds-rejoice-in-your-button-mashing</link>
		<comments>http://idolator.com/400868/christian-rock-nerds-rejoice-in-your-button-mashing#comments</comments>
		<pubDate>Fri, 29 Aug 2008 03:00:00 +0000</pubDate>
		<dc:creator>Dan Gibson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">6960578585c300b9e6afdb137ca673b0</guid>
		<description><![CDATA[<p>Anyone who's spent any amount of time around the Christian retail industry can tell you that the genesis of most ideas within that business come from the following formula:  "Let's make a Christian version of [fill in the blank]". Which is why this generation of youth group children can now put down their <em>Rock Band</em> instruments and cleanse their ears of all that secular claptrap that game calls "music," and instead start praising God while pressing buttons on plastic guitars hooked into the new game <em>Guitar Praise</em>.</p> <a class="more" href="http://idolator.com/400868/christian-rock-nerds-rejoice-in-your-button-mashing">More&#160;&#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img alt="guitarpraise.gif" src="http://cdn.idolator.com/assets/resources/2008/08/guitarpraise.gif" width="400" height="158" class=left />Anyone who&#8217;s spent any amount of time around the Christian retail industry can tell you that the genesis of most ideas within that business come from the following formula:  &#8220;Let&#8217;s make a Christian version of [fill in the blank]&#8220;. Which is why this generation of youth group children can now put down their <em>Rock Band</em> instruments and cleanse their ears of all that secular claptrap that game calls &#8220;music,&#8221; and instead start praising God while pressing buttons on plastic guitars hooked into the new game <em>Guitar Praise</em>.</p>
<p>Oddly, while most of <em>Guitar Hero</em> and <em>Rock Band</em>&#8217;s success has been through the Playstations and Xboxes of this world, those who want to play <em>Guitar Praise</em> will have to simulate their Christian rock stardom through a PC or a Mac. Sure, paying licenses to console manufacturers would be a downer to the bottom line.  But who cares about that!  Let&#8217;s check out some of the available tracks!</p>
<p><strong>12 Stones, &#8220;Broken&#8221;<br />
Bride, &#8220;Same Ol&#8217; Sinner&#8221;<br />
Caedmon&#8217;s Call, &#8220;There You Go&#8221;<br />
Casting Crowns, &#8220;Lifesong&#8221;<br />
Chris Tomlin, &#8220;Made to Worship&#8221;</strong></p>
<p><object width="425" height="344"><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/jRhvALZl3Lo&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/jRhvALZl3Lo&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong>Darrell Evans, &#8220;So Good To Me&#8221;<br />
David Crowder Band, &#8220;Foreverandever Etc.&#8221;<br />
Day Of Fire, &#8220;Reap and Sow&#8221;<br />
dc Talk, &#8220;Jesus Freak&#8221;:</strong></p>
<p><object width="425" height="344"><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/q2zSNOWpI9s&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/q2zSNOWpI9s&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong>Family Force 5, &#8220;Love Addict&#8221; <br />
Flyleaf, &#8220;Perfect&#8221;<br />
Hawk Nelson, &#8220;The Show&#8221;<br />
Hawk Nelson, &#8220;Friend Like That&#8221;<br />
Inhabited, &#8220;Rescue Me&#8221;<br />
Israel &#038; New Breed, &#8220;All Around&#8221;<br />
James Clay, &#8220;Franklin Park&#8221;<br />
Jared Anderson, &#8220;Blind Man&#8221;<br />
Jennifer Knapp, &#8220;Undo Me&#8221;<br />
Jeremy Camp, &#8220;Tonight&#8221;<br />
Jessie Daniels, &#8220;What I Hear&#8221;<br />
Jonah33, &#8220;Father&#8217;s Song&#8221;<br />
Josh Bates, &#8220;Perfect Day&#8221;<br />
Kutless, &#8220;Beyond the Surface&#8221;<br />
Kutless, &#8220;Hearts of the Innocent&#8221;</strong></p>
<p><object width="425" height="344"><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/bSL9CW6gskg&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/bSL9CW6gskg&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong>Lincoln Brewster, &#8220;Spin&#8221;<br />
Nate Sallie, &#8220;All About You&#8221;<br />
Nevertheless, &#8220;The Real&#8221; <br />
Newsboys, &#8220;Something Beautiful&#8221; <br />
Paul Baloche, &#8220;Rock of Ages&#8221;<br />
Paul Baloche, &#8220;All The Earth Will Sing Your Praises&#8221;<br />
Petra, &#8220;Backsliding Blues&#8221;:</strong></p>
<p><object width="425" height="344"><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/XxGA1UR3fS0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/XxGA1UR3fS0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong>Pillar-&#8221;When Tommorrow Comes&#8221; <br />
Red, &#8220;Breathe Into Me&#8221;<br />
Relient K, &#8220;I Need You&#8221;<br />
Seventh Day Slumber, &#8220;Awake&#8221;<br />
Skillet, &#8220;The Older I Get&#8221;<br />
Skillet, &#8220;Rebirthing&#8221;<br />
Skillet, &#8220;Savior&#8221;:</strong><br />
<object width="425" height="344"><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/11YgJgTnJbo&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/11YgJgTnJbo&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong>Spoken, &#8220;Wind In My Sails&#8221;<br />
Spoken, &#8220;Falling Further&#8221;<br />
Spur 58, &#8220;Sleepwalkers&#8221;<br />
Stellar Kart-&#8221;Procrastinating&#8221;<br />
Superchick, &#8220;We Live&#8221; <br />
The Crucified, &#8220;The Pit&#8221;<br />
This Beautiful Republic, &#8220;Going Under&#8221;<br />
Thousand Foot Krutch, &#8220;The Flame in All of Us&#8221;<br />
Thousand Foot Krutch, &#8220;The Art of Breaking&#8221;<br />
tobyMac, &#8220;I&#8217;m For You&#8221;<br />
Todd Agnew, &#8220;This Fragile Breath&#8221;:</strong></p>
<p><object width="425" height="344"><param name="wmode" value="transparent" /><param name="movie" value="http://www.youtube.com/v/5rBb5BhtPXc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/5rBb5BhtPXc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong>Warren Barfield, &#8220;My Heart Goes Out&#8221;<br />
Whitecross, &#8220;Who Will You Follow&#8221;<br />
Whitecross, &#8220;When The Walls Tumble Down&#8221;</strong></p>
<p>Christian rock is hardly known for Dragonforce-style guitar pyrotechnics, but it&#8217;s a little strange that the makers of <em>Guitar Praise</em> would stick so closely to the &#8220;Praise&#8221; portion of their title and include track after track of singer-songwriter-performed worship.  The point of the original game is to press a lot of buttons in time with the music&#8217;s tempo, and some of the tracks in this list are as slow as some of the Low catalog.  Still, I suppose the few nods to Christian hard rock make some sense, but where&#8217;s the Demon Hunter, the Living Sacrifice, the Underoath?  It would have made some sense to include a Phil Keaggy track (considering they dipped back into archives far enough to drag Whitecross out of the cobwebs), since Keaggy is the genre&#8217;s token guitar god.  Digital Praise, maker of <em>Guitar Praise</em>, you have disappointed me.  Disappointed me, verily. </p>
<p><a href="http://www.digitalpraise.com/">Guitar Praise</a> [Official site]</p>
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